I'm the co-founder and CTO of Sketchfab, a platform for publishing and sharing 3D content. We started this project in 2011, then known as Showwebgl. Our innovative approach was quickly embraced by the 3D community and eventually morphed into Sketchfab before we were aquired by Epic Games in 2021.
I did some OpenGL freelance work around 2009 with Stupeflix, Pok3D, osgEarth, before I started experimenting with WebGL and did demo for Firefox and Ultranoir.
I worked in small video game studios at Nemosoft in 2001 then Mekensleep in 2004.
I come from a time where we had to buy 512kb extension to make a demo run fast. We spent night coding on asmone and swaped disks through snailmail.